Marcus Montgomery

Marcus Montgomery

creative director and game design leader

about me

A LITTLE ABOUT ME

Hello. I ama game designer.a salsa dancer.a founder.a wrestler.a hard worker.a mentor.a comic book reader.a coach.a leader.a collaborator.a director.

I am a Game Design Director who believes rapid prototyping, clear process, and respected people make the best games. I love exploring new ideas and empowering others to make their visions come to life.

SKILLS

LEADERSHIP

Leadership doesn’t always mean you have be in charge, but it does mean taking charge of the areas you can control.  I setup a design processes to encourage creativity and initiative from all team members.

CREATIVE DIRECTION

Guiding a project and the people working on is extremely rewarding.  I like working with a team to define and refine concepts.

GAME MECHANICS

I love to create game mechanics from player abilities to enemy behavior and skills.  This is the meat of the game and I love to find some hook to entice players.

SYSTEM BALANCE

Once the game has all its moving parts, I love to start tuning the game.  This is where the rubber meets the road of game design.

WHY SLEEPY GENIUS?

Have you ever been about to fall asleep, your mind spinning from the challenges of the day, when suddenly you sit up in bed and exclaim, “I’ve got it!”? That is a moment of Sleepy Genius. You may find as you are clear the mental cobwebs from a long night’s rest, a perfect moment of clarity provides a solution to a long-standing problem… this too, is Sleepy Genius. We have all experienced it, and sometimes those moments contain our absolute best ideas.