This was a neat project. Â We were asked to come up with a way to simulate dice combat without dice. Â I wanted something that simulated something like Advance Wars but with a bit of player control. Â I came up with a system that would allow roshambo to simulate dice rolls. Â Attack strategies had specific strengths and counters. Â The selection of the strategies was like old Tecmo Bowl. Â Accessible and fast. Â Below is an excerpt from some preliminary documentation.
Player selects a controlled regionÂ and then selects an enemy regionÂ to attack.
We zoom into the battlefield.
Players are presented with three strategies.Â Each strategy represents a strategic attack movement for the playerâ€™s forces.
The strategies have a rock-paper-scissors relationship.Â Frontal assaults will always break someone in a Defensive posture.Â However a Frontal assault can be beaten by a Flank strategy.Â While one who selects a Defensive posture can best a Flank strategy.
Each player selects one strategy, and the troops begin to follow the orders they were issued.Â When a playerâ€™s strategy is better than the other in the RPS relationship, the combat numbers result highly in the playerâ€™s favor.Â In the case the same strategy is selected, combat is usually resolved with a 50/50 result.