Marcus Montgomery

Marcus Montgomery

creative director and game design leader

UPRISING X

 

DESCRIPTION

Uprising X was my first game design project.  For this game I created 2 levels for the main game.  Then I took the initiative to create two tutorial levels.  That was the hardest work I did on the project.  I had to find a way to control the instruction given to the player.  I ended up placing a structure outside of the main level to house all the script calls and control the tutorial logic.

COMPANY

Cyclone Studios

RESPONSIBILITIES