lead game designer
Uprising X was my first game design project. Â For this game I created 2 levels for the main game. Â Then I took the initiative to create two tutorial levels. Â That was the hardest work I did on the project. Â I had to find a way to control the instruction given to the player. Â I ended up placing a structure outside of the main level to house all the script calls and control the tutorial logic.