In the beginning of this project, I setup the abilities of a Guardian. Â Later on, I restructured the design team to keep up with the demands of releasing a Guardians every month during ourÂ Beta phases. Â I then spent a great deal of time creating a tutorial sequence to onboard new players into the complexities of Â playing a MOBA. Â That was a great deal of fun because we collaborated with the User Insights team to do a fair amount of playtests with newbie players. Â Their feedback was essential to the finished project. Â Lastly I worked on a Quest system feature to get players daily objectives to help with retention.