In the beginning of this project, I setup the abilities of a Guardian. Later on, I restructured the design team to keep up with the demands of releasing a Guardians every month during our Beta phases. I then spent a great deal of time creating a tutorial sequence to onboard new players into the complexities of playing a MOBA. That was a great deal of fun because we collaborated with the User Insights team to do a fair amount of playtests with newbie players. Their feedback was essential to the finished project. Lastly I worked on a Quest system feature to get players daily objectives to help with retention.