lead game designer
This was probably the most difficult game for me to balance. This game has three sides: your troops and gunship vs. enemy bases vs. zombies. Each influenced the balance in different ways. It was a delicate balance between them all. Everyday I gained a new understanding of the way each of these factions related. I spent most of my time trying to bring out the personalities of each weapon and enemy type. There was so much more I wanted to do, but development realities limited expansion of specific ideas.
Limbic Software
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