lead game designer
In my time at nWay, I had to design and implement around 20 different warriors for Power Rangers: Legacy Wars. A fraction of those was using existing move sets and remixing their skills, but the rest required new designs, abilities and buy in into the vision I presented with my teammates. . Between new character creations and analyzing win rates and community health. I had to balance the overall game. I spearheaded a new rebalance of the game as we saw some characters with run away balance. I even lobbied to work with high end player base to ensure our characters met the level of quality desired by our players.
I really liked working on this game. The work was pure game design.
nWay
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