creative director and game design leader
This platformer was built for speed and took inspiration from parkour. It would be like Sonic, but with a bit more interactivity to gain or maintain speed. We made a running prototype but it needed a bit more love before the concept was really proven out. It allowed me to do more drawing and conceptualize player movement. I liked that part of this project. The level design could have used some work, but it was built on theory craft and not real dimensions.
Backbone Entertainment
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