creative director and game design leader



I remember playing the original Commando. It was hard and ate my quarters. So if I had to be honest, this game was modeled after Mercs, which in my opinion, was a better game. I really wish we had time to do more unique bosses for the game, but time constraints forced us to be conservative with our efforts. We had 2 1/2 designers on the projects which included myself. With that we did a fair amount of work. And the boss work we did do enabled us to make better bosses in 1942.
Backbone Entertainment
Capcom