lead game designer
One of the reason I chose to go to Backbone was the opportunity to work on Gauntlet, a game I grew up on in the arcades. Â I was given the responsibility of coming up with the behaviors of 30 different enemies while alsoÂ creating and implementing the player Power Moves. Â There were ideas for the Warrior’s Power Moves (and the Valkyrie, I think) before I came in but most of the other Power Move ideas I came up with.
My two favorites were the Wizard and the Elf. Â The Elf was a monster. Â Zipping through crowds. Â Trying to control the masses. Clearing paths through mobs. Â So much fun. Â The Wizard had that crazy Gravity Well.
It was unfortunate it never saw the light of day. Â Not for lack of trying by our management staff. Â The game was finished, but never found a publisher. Â There are some cool videos out there showing off some of the features.
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